Flux
A lazy reactivity engine and UI framework. Computations run only when observed, so a write costs the flag, not the recompute. No dirty-checking, no topological sorts, and no virtual DOM. Strictly typed to catch misuse before the code executes.
Bridging high-level design with low-level, battle-tested implementations.
For over 18 years, software I designed has powered billions of sessions for millions of developers; running alongside systems where I never see the underlying source code. No specs, no hand-holding: just fast, reproducible engineering.
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idlenothing is dirty · write a signal to start
The engines, platforms, and primitives behind those billions of sessions: source you can read, numbers you can rerun.
A lazy reactivity engine and UI framework. Computations run only when observed, so a write costs the flag, not the recompute. No dirty-checking, no topological sorts, and no virtual DOM. Strictly typed to catch misuse before the code executes.
Live-ops infrastructure for Roblox experiences: role-based access, live moderation, anti-abuse, and monetization behind a version-stable API.
A port of js-reactivity-benchmark. Upstream abandoned their GC suite, so I wrote one that measures teardown cost and retention across 60k-node graphs.
HyperLogLog++: counts millions of distinct values in a few kilobytes of fixed memory, and its sketches merge across servers without double-counting.
Schema-driven binary serialization: varints, bit-packed booleans, and lossy fixed-point types; every value pays for only the bits it needs.
Flux is mine. The other bars are the ecosystem's three most popular fine-grained reactivity libraries, plus Roblox's official one. The workloads aren't mine: the harness is a straight port of js-reactivity-benchmark.
Geometric mean across the kairo, cellx, dynamic, sbench, and GC suites, each library configured as shipped. Method, adapters, and raw numbers: luau-reactivity-benchmark.
Three principles, each ending in the code that holds me to it.
Ambiguity is expensive, so hard definitions come first: what to measure, what must be fast, and what counts as done.
Production, for me, is other people's servers: no console, no logs, no second chances. Anything that can fail is handled before it ships.
Recent client work is under NDA, so the open repositories stand in for it. Nothing on this page asks to be taken on trust.
I'm always open to discussing new collaborations, complex technical challenges, or interdisciplinary projects.